Magic Items v0.1.1 #
Rarity #
As it’s name suggests should be used as a measure of how common this item may be, while all magic items are generally more rare than not, this represents the likelihood of another similar item existing somewhere in the world. As such you are far more likely to find more than one of an uncommon item than you are a rare or legendary item. Artifact items are unique in that there is likely only one of this item in existence and a duplicate may never be able to be created ever again. Rarity should also not be applied to instances of an item, but rather the underlying effects of the item itself, for example a party finding two Flame Tongue weapons throughout a long and arduous campaign may be possible, but they should likely not find two Flame Tongue Greatswords named “Alterax, the Sun Spire” within the same campaign.
Minor Tier #
Crown of the Iron King
- Wonderous item, Common (requires attunement)
- This item appears to be a helmet made of steel adorned with a rusty metal crown on top. The wearer of this item gains advantage on Intimidation Checks while wearing the helmet and can make their eyes glow red at will.
Fiendish Ring of Cackling
- Ring, Uncommon (requires attunement)
- A dark metal band with a face of an fiendish creature mouth agape with two small orange gems for eyes. Once per long rest, as an action on your turn you can use this ring to cast Tasha’s Hideous Laughter, Requiring no Material Components. The Spell Save DC is 8 + Proficiency + Charisma.
Scrap Blooming Flask
- Wondrous item, Uncommon (requires attunement)
- Choose one Mundane, Common, or Uncommon consumable in your possession and place it into the flask. Once per Long Rest you can activate or use the Flask to gain the benefits of having used the consumable inside, without expending it.
Major Tier #
Nephros
- Weapon, Rare (requires attunement)
- Martial Weapon, Melee Weapon
- 1d6 Slashing - finesse, light
- You can speak this +1 Sword’s command word to cause it to accept electrical energy emitted by Khrysos. While active, the Scimitar begins storing energy gaining 1 point of Overcharge for every Static Surge that Nephros detonates. When Nephros reaches 10 points of Overcharge as an Action you can expend the 10 points of Overcharge and cast Lightning Bolt through the Weapon.
Khrysos
- Weapon, Rare (requires attunement)
- Martial Weapon, Melee Weapon
- 1d6 Slashing - finesse, light
- You can speak this +1 Sword’s command word to cause crackling green electricity to surge through the blade. While active, the Scimitar releases Static Surges on targets that are struck by it, these Static Surges stack and last until the end of combat or until they are detonated by Nephros. When a Static Surge is detonated by Nephros a target takes 1d6 Lightning Damage per Static Surge detonated.
Sanctorius
Glove of the Sun Empress
Shard of Malice